Language & Currency

Currency

ArmA 3: Your game, your server

ArmA 3 Rent server
from 10.32
AUD /month
from 11.72
BGN /month
from 37.55
BRL /month
from 9.40
CAD /month
from 5.77
CHF /month
from 47.21
CNY /month
from 149.83
CZK /month
from 44.69
DKK /month
from 5.99
EUR /month
from 5.04
GBP /month
from 50.70
HKD /month
from 45.14
HRK /month
from 2,392.89
HUF /month
from 106,691.48
IDR /month
from 23.97
ILS /month
from 567.05
INR /month
from 873.94
ISK /month
from 969.66
JPY /month
from 9,481.39
KRW /month
from 130.33
MXN /month
from 29.00
MYR /month
from 69.60
NOK /month
from 11.37
NZD /month
from 373.61
PHP /month
from 24.99
PLN /month
from 29.81
RON /month
from 702.03
RUB /month
from 66.21
SEK /month
from 8.71
SGD /month
from 219.58
THB /month
from 239.23
TRY /month
from 6.52
USD /month
from 118.50
ZAR /month
from 18.88
date /month

Adjusting custom difficulty in Arma 3

Arma 3 itself has 4 difficulties, one of which can be customized by you.
Below, we will show you how to adjust the “custom” difficulty.

Adjusting the gameserver.Arma3Profile file


Adjusting the file is quite simple.

  1. Switch to “Advanced Mode” in the configuration.
  2. Select gameserver.Arma3Profile on the left.
  3. Edit the file according to your preferences and save the changes.
  4. Restart the server.

How to adjust the file


Original File

    version=1;
    blood=1;
    singleVoice=0;
    gamma=1;
    brightness=1;
    sceneComplexity=400000;
    shadowZDistance=100;
    viewDistance=1000;
    preferredObjectViewDistance=800;
    terrainGrid=25;
    volumeCD=10;
    volumeFX=10;
    volumeSpeech=10;
    volumeVoN=10;
    maxSamplesPlayed=96;
    vonRecThreshold=0.029999999;

With custom difficulty

    version=1;
    blood=1;
    singleVoice=0;
    gamma=1;
    brightness=1;
    sceneComplexity=400000;
    shadowZDistance=100;
    viewDistance=1000;
    preferredObjectViewDistance=800;
    terrainGrid=25;
    volumeCD=10;
    volumeFX=10;
    volumeSpeech=10;
    volumeVoN=10;
    maxSamplesPlayed=96;
    vonRecThreshold=0.029999999;
    class DifficultyPresets {
        class CustomDifficulty {
            class Options {
                /* Simulation */
                reducedDamage = 0;      // Reduced damage

                /* Situational awareness */
                groupIndicators = 0;            // Group indicators (0 = never, 1 = limited distance, 2 = always)
                friendlyTags = 0;       // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
                enemyTags = 0;          // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
                detectedMines = 0;      // Detected mines (0 = never, 1 = limited distance, 2 = always)
                commands = 1;           // Commands (0 = never, 1 = fade out, 2 = always)
                waypoints = 1;          // Waypoints (0 = never, 1 = fade out, 2 = always)
                tacticalPing = 0;       // Tactical ping (0 = disable, 1 = enable)

                /* Personal awareness */
                weaponInfo = 2;         // Weapon info (0 = never, 1 = fade out, 2 = always)
                stanceIndicator = 2;            // Stance indicator (0 = never, 1 = fade out, 2 = always)
                staminaBar = 0;         // Stamina bar
                weaponCrosshair = 0;            // Weapon crosshair
                visionAid = 0;          // Vision aid

                /* View */
                thirdPersonView = 0;            // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since  Arma 3 v1.99))
                cameraShake = 1;        // Camera shake

                /* Multiplayer */
                scoreTable = 1;         // Score table
                deathMessages = 1;      // Killed by
                vonID = 1;          // VoN ID

                /* Misc */
                mapContent = 0;         // Extended map content
                autoReport = 0;         // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
                multipleSaves = 0;      // Multiple saves
            };
            
            // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
            // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
            aiLevelPreset = 3;
        };

        class CustomAILevel {
            skillAI = 0.5;
            precisionAI = 0.5;
        };
    }; 

Now, to start a map with the custom difficulty, you can simply do so in the CONFIG_server.cfg:

    class Missions {
        class Mission1 {
            template = "coop_01.cam_lao_nam";
                difficulty = "Custom";
        }; 
    };