Language & Currency

Currency

Space Engineers: Your game, your server

Space Engineers Rent server
from 9.75
AUD /month
from 11.72
BGN /month
from 36.61
BRL /month
from 8.84
CAD /month
from 5.61
CHF /month
from 45.68
CNY /month
from 151.58
CZK /month
from 44.68
DKK /month
from 5.99
EUR /month
from 4.98
GBP /month
from 49.10
HKD /month
from 45.14
HRK /month
from 2,438.23
HUF /month
from 100,654.76
IDR /month
from 23.59
ILS /month
from 532.90
INR /month
from 876.34
ISK /month
from 983.80
JPY /month
from 8,857.89
KRW /month
from 130.11
MXN /month
from 28.27
MYR /month
from 70.44
NOK /month
from 10.76
NZD /month
from 371.21
PHP /month
from 25.99
PLN /month
from 29.81
RON /month
from 702.03
RUB /month
from 69.50
SEK /month
from 8.49
SGD /month
from 220.95
THB /month
from 216.82
TRY /month
from 6.31
USD /month
from 115.69
ZAR /month
from 66.80
date /month

Changing the Number of Asteroids in Space Engineers

Here we describe how you can change the density of the asteroids and thus their number.
Important: Please make all changes only when the server is stopped!
Otherwise, the changes will not be applied.

SpaceEngineers-Dedicated.cfg


This method only works if the server has not been started yet!
If the server has already been started, the number must be changed in the save game.
We will describe how to do this below.

To be able to edit the SpaceEngineers-Dedicated.cfg, your configuration must be in Advanced Mode.
Now search for the following lines:

    <SpawnShipTimeMultiplier>0.5</SpawnShipTimeMultiplier>
    <DestructibleBlocks>true</DestructibleBlocks>

Change them to:

    <SpawnShipTimeMultiplier>0.5</SpawnShipTimeMultiplier>
    <ProceduralDensity>0.35</ProceduralDensity>
    <ProceduralSeed>1234567890</ProceduralSeed>
    <DestructibleBlocks>true</DestructibleBlocks>

Click Save and start your server.
Info: You can enter any seed under <ProceduralSeed></ProceduralSeed>.
1234567890 is just an example here.

sandbox.sbc & sandbox_config.sbc


If the server has already been started, you can only change the number of asteroids in the save game.
To do this, you need to download the sandbox.sbc and sandbox_config.sbc files.
We describe how you can download your savegame here: Download Savegame.
Find the following section in both files:

    <SpawnShipTimeMultiplier>0.5</SpawnShipTimeMultiplier>
    <DestructibleBlocks>true</DestructibleBlocks>

Change the section to:

    <SpawnShipTimeMultiplier>0.5</SpawnShipTimeMultiplier>
    <ProceduralDensity>0.35</ProceduralDensity>
    <ProceduralSeed>1234567890</ProceduralSeed>
    <DestructibleBlocks>true</DestructibleBlocks>

Save the changes and upload the files back to the saves FTP.
To learn how to upload your save game, go here: Upload Savegame.
Info: You can enter any seed under <ProceduralSeed></ProceduralSeed>.
1234567890 is just an example here.

Values for ProceduralDensity


ValueNumber of Asteroids
0.5Infinite High
0.35Infinite Normal
0.25Infinite Low

Please note that values that are too high can negatively affect performance!