Changing the Number of Asteroids in Space Engineers
Here we describe how you can change the density of the asteroids and thus their number.
Important: Please make all changes only when the server is stopped!
Otherwise, the changes will not be applied.
SpaceEngineers-Dedicated.cfg
This method only works if the server has not been started yet!
If the server has already been started, the number must be changed in the save game.
We will describe how to do this below.
To be able to edit the SpaceEngineers-Dedicated.cfg, your configuration must be in Advanced Mode
.
Now search for the following lines:
<SpawnShipTimeMultiplier>0.5</SpawnShipTimeMultiplier>
<DestructibleBlocks>true</DestructibleBlocks>
Change them to:
<SpawnShipTimeMultiplier>0.5</SpawnShipTimeMultiplier>
<ProceduralDensity>0.35</ProceduralDensity>
<ProceduralSeed>1234567890</ProceduralSeed>
<DestructibleBlocks>true</DestructibleBlocks>
Click Save and start your server.
Info: You can enter any seed under <ProceduralSeed></ProceduralSeed>
.
1234567890 is just an example here.
sandbox.sbc & sandbox_config.sbc
If the server has already been started, you can only change the number of asteroids in the save game.
To do this, you need to download the sandbox.sbc
and sandbox_config.sbc
files.
We describe how you can download your savegame here: Download Savegame.
Find the following section in both files:
<SpawnShipTimeMultiplier>0.5</SpawnShipTimeMultiplier>
<DestructibleBlocks>true</DestructibleBlocks>
Change the section to:
<SpawnShipTimeMultiplier>0.5</SpawnShipTimeMultiplier>
<ProceduralDensity>0.35</ProceduralDensity>
<ProceduralSeed>1234567890</ProceduralSeed>
<DestructibleBlocks>true</DestructibleBlocks>
Save the changes and upload the files back to the saves FTP.
To learn how to upload your save game, go here: Upload Savegame.
Info: You can enter any seed under <ProceduralSeed></ProceduralSeed>
.
1234567890 is just an example here.
Values for ProceduralDensity
Value | Number of Asteroids |
---|---|
0.5 | Infinite High |
0.35 | Infinite Normal |
0.25 | Infinite Low |
Please note that values that are too high can negatively affect performance!