Language & Currency

Currency

Avorion: Your game, your server

Avorion Rent server
from 9.73
AUD /month
from 11.72
BGN /month
from 36.80
BRL /month
from 9.01
CAD /month
from 5.64
CHF /month
from 46.32
CNY /month
from 151.33
CZK /month
from 44.69
DKK /month
from 5.99
EUR /month
from 5.01
GBP /month
from 50.75
HKD /month
from 45.14
HRK /month
from 2,400.67
HUF /month
from 101,948.60
IDR /month
from 24.58
ILS /month
from 549.46
INR /month
from 894.31
ISK /month
from 978.71
JPY /month
from 8,889.34
KRW /month
from 126.00
MXN /month
from 28.08
MYR /month
from 70.36
NOK /month
from 10.75
NZD /month
from 375.97
PHP /month
from 25.69
PLN /month
from 29.80
RON /month
from 702.03
RUB /month
from 68.13
SEK /month
from 8.55
SGD /month
from 217.45
THB /month
from 224.10
TRY /month
from 6.54
USD /month
from 114.78
ZAR /month
from 60.81
date /month

Installing mods for Avorion Server

Mods are inserted into Avorion via the modconfig.lua.
This article explains what this config needs to look like.

modconfig.lua


Here we show you an example of how a modconfig.lua can look like.

modLocation = ""
forceEnabling = false

mods =
{
  {workshopid = "1769379152"},
  {workshopid = "1817506461"},
  {workshopid = "1688279692"},
  {workshopid = "1819452708"},
  {workshopid = "1897578544"},
  {workshopid = "1868721180"},
  {workshopid = "1751636748"},
}

-- Allowed mods to run on the client such as UI mods.

allowed =
{
  {id = "1222005920"},
  {id = "1664452070"},
  {id = "ThatOneUIMod"},
}
  • modLocation determines the storage location of the mods.
    This is predefined by us and should not be changed.
  • forceEnabling forces the start of mods, even if they are faulty.
    We recommend that you leave this set to false.
  • mods here you can enter your mods, either by path or WorkshopID.
    • If you use a path but no WorkshopID, the mod will be loaded from the server.
      Players have to install the mods manually.
    • If you use a WorkshopID but no path, the server downloads the mods from the workshop.
      Connecting players are told the ModIDs so that they can download and install the mods.
    • If both are used, the server will load the mods from the specified path and tells connecting players the WorkshopID.

We recommend to only use the WorkshopID.